Roofs
TurboCAD Pro can automatically generate roofs from wall objects. It understands the wall definitions and shapes, including arc walls, and generates the right rooflines based on object property settings for overhangs, pitch, and more. Roofs can be easily modified for different slopes on different faces as well.
Stairs
Stairs may be added and managed parametrically, whether straight, curved, spiral, u-shaped, multi-landing, or another configuration. Their properties can be managed to determine the specific riser height, width, number of steps, and easily define landing styles and turns.
Markers
TurboCAD Pro includes industry standard architectural marker tools. These markers can be easily further edited to assist with proper annotation.
Schedules
The product also includes a Schedule Wizard and tool that generates a table that includes all doors, windows, slabs, and walls used in the drawing. Each object type has its properties listed by style, and quantity by style. The Schedule can be inserted directly into the layout (paper space) and saves valuable time in the creation of your design documents. The Schedule may also be exported as a CSV file for inclusion in job costing calculations.
Terrain
The Terrain tool lets you create a topographical terrain, represented by a triangulated network. You can create a terrain from scratch, or import coordinates from a file. There is also a smoothing function that allows you to automatically increase the triangulation, creating a smoother surface area. Each node in the triangulated mesh can be edited individually, and it is very easy to add or remove nodes as needed.
The Terrain Modifier tool allows for sections of terrain to be leveled, and slopes to be created around those shapes. This quickly simulates the grading of sites within a terrain for a proper view of site plans.
The Import Terrain function works with terrain data in a .txt or .xyz file. The format for each coordinate is presented with X, Y, and Z values, separated by commas or spaces. All values are relative to the origin of the terrain you specify during the import function, whether 0, 0, 0, or another location.